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 Wario Shipyard

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Join date : 2012-04-30

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PostSubject: Wario Shipyard   Wario Shipyard Icon_minitime1Sun Sep 29, 2013 7:05 pm

I would highly suggest racing your ghost on this track, even when you normally don't.


- You must release the smt from the first corner IN THE WATER. If you do not you will lose speed.

- Go to the far right of the ramp before low tricking and going into the sand. You should be very close to the wall, and just barely hook around it from the sand.

- Low trick and get the 4th coin from the right.

- There are two choices. Either high trick and take the 5th coin, or low trick and take the 4th coin. High Tricking + 5th coin is faster by about .05, but can be difficult to do consistent. After you high trick, hold forward the rest of the way into the water to get a water boost. You must get a very high trick for it to work, and if you do not get this, it is slower by about .1. If you take the easier low trick option, just hold forward literally the whole time on the ramps.

- It's difficult to describe how to take the turn next to the fish ribcage. Land farther right then you would think from the third ramp, almost touching the wall. Then you must hold to the left the whole time because of some bumps, but if you were close to the wall to begin with, you should take this turn very tight.

- The most difficult part of the track. The ideal scenario is hopping off of the grating, and down to the little red bar at the end that sticks out a bit to the left. In order for this to work, when you hop off the grating, you must be drifting at the exact direction you want to swim to. Then hold Right for a split second until your kart straightens out, and you fly across the water to the grating. If you aren't drifting in this way, and you simply go to the edge of the grating and Press R, you will either completely fail and get sent back down to the grating without entering the correct state, or you will have a horrible angle and fall off. It is also much faster even to swim straight to the air-pipe and land in the shroom spot, but landing on the end of the grating is ideal.

- Shroom at the brown sand just before you enter the dark mud. You should bounce, and when you land start your drift to hook around the corner. This may seem easy, and it is, but you can lose a very unexpected amount of time by not releasing your mt JUST as you pass around the corner. After you release the mt, do not touch anything until you reach the boost panel.

- DO NOT hold right before you start a right facing drift as you go up the ship. You must act as though it is an ssmt, and be completely straight before you hop to drift.

- The turn around the upper part of the ship is also a very unexpected place to lose time, but it is very significant, and can cost as much as .2, even when it looks to be okay. Hold right to hug the wall even after you release your smt to go closer to the ship and save a surprising amount of time.

- High trick this ramp, then when you land in the water snap the joystick back and release it to neutral.

- Going to the left of crabs is ideal, but you can also go to the right and counterdrift to the left.

- Glide to the left, and pick up the left coin in the group of two. After you pass the mast, pull up in you glider. After you have gained some height, dive down onto the coin, and press R + right. If your glider hasn't canceled, then hold Right + Forward. The WR does not pull up at all, but I pull up a significant amount. I can't do it at all if i just glide at it, but to each his own.

- Go to the very edge of the final ramp and High Trick by delaying pressing R until at the very apex. The timing is consistent, but nerves make this very difficult. If you high trick dont land on the railing, it slows you down for some reason. If you cant high trick at all, go farther left and low trick. You are losing a big amount by not high tricking at the right side of the ramp though.

Lap 2/3

- The first ramp should be taken farther to the left than lap 1.

- Take either the 2nd or 3rd coin, but personally I find the third easier and more consistent.

- Take the third coin by high tricking.

- The best possible way to take the 2nd and 3rd ramps when you already have 10 coins is low trick + high trick with water boost

- On lap 3, the blower will be going when you try to hop off the grating. Either don't do it at all and just drift past it regularly, or adjust the timing a bit for the hop. Be conscious of it.
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